Mytholudics: Games and Myth

NeoDB
Mytholudics: Games and Myth

Inscrivez ou connectez-vous pour évaluer cette œuvre ou l'ajouter à votre collection.

ISBN: 9783111341743
écrit par: Dom Ford
édition: Walter de Gruyter GmbH & Co KG
date de publication: 2025 -4
langue: Anglais
reliure: Fixed
prix: 98.99$
nombre de pages: 368

/ 10

0 évaluations

Pas assez d'évaluations
Acheter ou emprunter

Dom Ford   

résumé

Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theories from myth and folklore.
Myth is taken here not as an object but as a process, a way of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase ‘just the way it is’ is a process of mythologization that has cemented it.

Mytholudics lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in Call of Duty? What do the monsters in The Witcher tell us about the game’s model of the world? How does Hellblade: Senua’s Sacrifice weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness?

This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.

commentaires
avis
notes